The base values for these stats are Minion-specific, meaning that several specimens of the same Minion would always have the same stats at a given Level, a priori. Speed: the factor defining the Minion's priority for making a move in the turn, related to other allies and foes (priority proportional to Speed stat, sorted in descending order).Healing: the amount of damage the Mininon can heal from its allies/ or: the amount of extra Health it can shield its allies with.Attack: the amount of damage the Minion can deal. Energy: the amount of stamina the Minion has at its disposal, required to execute any move.Health: the amount of damage the Minion can withstand.Secondly, Minions are bestowed Statistic values in each of their natural abilities, which fall into five:.First, a Minion's nature is distinguished by an Elemental Type, which will define the way it will stand a given incoming attacks some Minions happen to have two types at once and in general, each Minion in a Species will have the same type(s) as its relatives (with only one exception).3.2.1 Specialization and point assignment.
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